News

Infinitum 2025 Updates and Plans

Hello everyone, I know it's been a while since the last update, but I am here to assure everyone that things have been moving faster than ever towards the better ending.

After the last free limited time demo and your feedback we have decided to take two steps back, add more content and remake some of the things done wrong. For this we needed to get a team, but without funding that seemed impossible, which is why we decided to partner with an investor that could fund that, and hire 3 more people to help us with things related to management, animation and development.

Today I would like to announce that we officially achieved that, and the work will start full time for everyone with the first month of the next year. We decided to start after the holidays are over so we can fully focus on developing the game efficiently, during this month we will also finish the planning and organizing we have left so we can smoothly move starting January. Because of all of this we have also just released a small patch with the following changes:

  • Halloween props have been removed (finally).
  • Dialogue System has been updated to not use the mouse cursor at all, you can now use the scroll wheel to navigate it, which will also help when we port the game for consoles.
  • Added keys info inside of the dialogue system to be more beginner friendly.
  • Added a few more changeable keybinds and we have also made a category system for those.
  • Small UI changes, especially when hovering an interactable object.

Please note many of the current bugs have not been fixed because we plan on redoing a lot of the things inside of the game, which include but are not limited to: Building and Crafting, Interaction, Dialogue, Flashlight and Batteries System as well as rebuilding some of the areas (merging the bunker and the Outpost into only one area to reduce confusion, the Outpost area will also be remade).

Since now we have a bigger team I would also like to mention a few of the things we will do starting with January:

  • We will start being more consistent on all social medias, including youtube with devlogs every once in a while, but mainly you will see at least 2 posts every week on tiktok, instagram and twitter, with some exceptions.
  • There will be a new alpha every month (on the last day of the month).
  • Since we have a full time animator now, you can expect more high quality cutscenes and more realistic interactions between the players and Npcs.

Each month we will have a major goal to complete, I will provide a roadmap for the whole year by the end of January. For January, we decided to fully remake the intro part of the story, as well as the NPC's and NPC's Dialogue system with the Outpost and Bunker as well. I also have a small surprise (which is actually big for the gameplay too) which will change how the main Character interacts with the world. It's a cool feature you don't see in any backrooms game and rarely in any games at all. ^^

In conclusion It's a huge step up for Infinitum, we have a team and funding now and we are ready to jump straight in. We will have weekly videos showcasing the game, and monthly updates and playable updates for all private testers! PS: The first playable version for the gamemode where you can play as an entity and eat your friends will come by the end of February March!

Scream Fest Update Part 1

DIALOGUE Added Skip Dialogue Feature (both in replicated and non-replicated dialogues) Fixed issue where mouse wouldn't disappear between player choices Player camera now focuses NPC when initiating dialogue and speaking to the NPC

OTHERS Added Current status in lobby You can toggle lights inside of the lobby by pressing on them Re-added the Plague Doctor Limited Edition Skin Bundle to the game - for deluxe supporters Added Two Slides Animations for the Slides inside of the poolrooms

BUG FIXES: Fixed Issue where you could pick up the same blueprint - which would cause blueprint replication inside of the crafting table Fixed Issue where Clients couldn't turn on/off lights in Level -1 "The Infinite Graveyard" Fixed Issue Where Copper was huge when deposited on a shelf - quite the funny bug Fixed glitched subtitles for the intro cutscene Fixed UI for Inviting Friends in Lobby when no friends were online Multiplayer improvements

Infinitum: The Backrooms Story Steam Fest Demo is out!

Good news!

The Demo is officially out and available on Steam until the 21st of this month for the October Fest. New content has been added for the Demo such as:

  • Dialogue and Quest system
  • Outpost/ NPCS
  • Level travel map
  • Story intro and new characters added.
  • New main menu UI
  • Character customization and youtuber badges
  • New Lobby
  • Pipe dreams and infinite mall remake
  • New voting system

The link to the Demo Steam page is attached here: https://store.steampowered.com/app/2732460/Infinitum_The_Backrooms_Story_Demo/

Make sure to check it out and let us know what you think! If there are any issues with the game feel free to report them on our discord by pressing the button in the game.