**The Demo is officially out and available for everyone on Steam until the 21st of this month for the October Fest. **
The link to the Demo Steam page is attached here: https://store.steampowered.com/app/2732460/Infinitum_The_Backrooms_Story_Demo/
New and exciting content has been added for the Demo such as:
- Dialogue and Quest system
- Outpost/ NPCS
- Level travel map
- Story intro and new characters added.
- New main menu UI
- Character customization and youtuber badges
- New Lobby
- Pipe dreams and infinite mall remake
- New voting system
We are fixing bugs every day since the Demo release as we had many issues with multiplayer and small bugs we had to tweak for example:
- Fixed crash issue in multiplayer (caused by an issue with in game voice chat)
- Fixed bug where all items would appear as planks on clients
- Fixed bug where in multiplayer dialogue, the player would see wrong Npc's name
- Fixed infinite loading screen when going from Level -2 to Level 2 through the stairs
- Fixed Item not spawning: Copper
- Fixed issue where you couldn't interact with the crafting table
- Fixed issue where you couldn't interact with Zena: The Merchant
- Fixed issue where "Nuts And Bolts" item would not be seen as an ingredient inside the crafting table
- Change the items highlight colour to yellow, this should make interactable items more visible when hovered
- Fixed issue where cats would not appear inside of the bunker
- Added Game is saving Popup UI inside of the intro part of the bunker
- Fixed issue where going down the slide, you would end up glitching at the end of it after the animation ends
- Fixed Issue where dying would say you died in hardcore mode when you didn't
- Fixed no collision when going from Level -2 to Level 2 through the stairs, which would make players fall into the void
- Fixed player name appearing under a button in the main menu character customization bug
- Fixed bug where customization category button wouldn't update properly in main menu
- Fixed bug where you could still Hear the decline vote sfx after cote was completed (timer was still running out regardless if the vote already finished and it ended up always playing the decline sound after 45 seconds)
- More climbing issues in levels and outpost have been fixed
- Fixed issue where you could go through the closed portal (no previous collision)
- Fixed bug where Zena would trade items without any information (white squares items)
- Fixed issue where Dialogues volume couldn't be changed inside of the settings menu
- Fixed issue with infinite loading screens. This was caused because some small areas of some levels were not being packaged so the game was trying to load something that was not there. Please report if this bug occurs again.
- Fixed issue where you couldn't enter settings while inside the locker
- Fixed issue where character cosmetics wouldn't update inside the locker
- Added vents sound at the outpost exit
- Fixed door leading to Level 37 in Level 0 not working (couldn't interact with it)
- Fixed voting system issue(vote wouldn't work when there would be 4 people playing) - I believe I found the issue, if not please report it on discord
- Added voting system choice animation, now it will be confirmed on the screen when you accepted or declined a vote.
- Fixed Issue where your sensitivity will be 0 randomly, if this happens, It will get reset to 1 now.
- Fixed bug where going down a slide with an equipped Teddy Bear wouldn't take you to Level 974 "Kitty's House"
- Fixed Npcs name appearing wrong inside the bunker and laboratory. This would be both in subtitles and the Dialogue UI
- Fixed issues where travelling between levels wouldn't be possible unless using slides. Trigger Travelling areas were not spawning properly and the players were able to access a non-generated part of map.
- Fixed collision issues in Level 0 (hole in the middle with chair room, as well as the travel to level 2 area)
- Fixed bug where Bunker Customization Terminal could only be used once (trying to use it again would display that it's currently being in use)
- Fixed issue with the Story where playing in singleplayer would still trigger the Dialogue voting system
- Fixed issue where Level -2 and Level -1 Wouldn't generate if you were to exit through the Bunker
- Fixed Issue where FPS counter would show 0 fps
- Fixed issue where stairs in level 0 would not give the player enough space to go down unless crouching
- Fixed Issue where Dialogues Data Wouldn't save unless going inside of the bunker. Now Dialogues always save after finishing the talk with an NPC
- Note: Items still only save if you go inside of the bunker, that s the only place where your game is saving
- Fixed Issue where the game would not save unless going through the bunker
- Added game taskbar Icon
- Fixed floating blueprints inside the bunker, those have now been moved inside the outpost.
- Fixed issue where trying to load a save would always send you back to the intro bunker, resetting the dialogues.
- I also believe I have fixed the crash issue, I think it was caused by the game trying to save while also initiating multiplayer. The network delay would make the game crash because it was travelling while waiting for another event to finish
- Fixed issue where active quests would not show in the notebook Quests tab
- Fixed issue where trying to trigger a vote while there is an ongoing vote would cause the voting system to break and not work anymore
- FIXED ISSUES WHERE REPORT A BUG AND WISHLIST BUTTONS WERE NOT WORKING, HELLO? LIKE HOW DID I MISS THIS?????
Fixed climbing issues in the following places: Outpost major areas(including the bathroom), Level -2 ceilings, Level 2 ceilings
Please note these are not all of the spots, since they are so many they will be gradually fixed with time
If you are playing or have played the Demo and found some more bugs we need to know about, please report them so we can improve the quality of the game and make the experience more enjoyable.